GameSave Manager 4.0 - wait, what?!?!
The observant amongst you have likely noticed that database updates aren't quite as frequent as they used to be and that program updates (updates to fix bugs / implement new options) are all but extinct too.
So what's going on? In short, quite abit.
Well, I've given up on LUA (the language GameSave Manager is currently coded in) and am in the process of learning C#. At the same time, I'm also working on a GameSave Manager 4.0 prototype.
While I'm doing all that, Gekz is working on UI concepts (inbetween Dungeon Defenders Eterinty sessions - he's addicted!).
As you can see from this Tweet
from almost 2 weeks ago, the scanning is MUCH faster than the current version.
Not much (on the UI side of things) has happened since that video was made, but here's some screenshots of the most recent prototype in action:Scanning SystemCreating a new Language PackEditing Language Pack
As you can see, my main focus at present is the translation side of things (which is coming along nicely).
I have no idea when an Alpha / Concept release will be ready, but I'm hopeful that it'll be before Christmas - just don't quote me on that!
So what'cha all think?
-----First v4.0 public Prototype
As previously discussed
, we've been busy working on GameSave Manager v4.0.
While I was hoping for a more complete release around Christmas, we still have something for you guys and gals you mess about with.
Before we start, please be aware that this is a Prototype release.
It's going to be buggy, missing features and be next to pointless to use in it's present state. Most of you will likely not care for this, while a select few may wish to see what we've been doing while we've been away from the Forums.
Some screenshots for your viewing pleasure:Log ViewerMain Menu - Update ChecksScanning System
Some notes before we begin.
- As previously mentioned, it's far from complete.
- While the 'Standard Backup' feature looks nearly complete, it isn't - It will not make a backup!
- There is no UI implemented to display to the user while a 'Backup Task' is performed - It will look like nothing is happening.
- You can abort a scan or 'Backup Task' at any time, simply by clicking the 'X' (close) button for the application's Window
- While it can check for Program Updates, it cannot yet download and install them! (can apply database updates, however)
- Run the program with '/dev' commandline for access to the 'Developer Backend' (for making your own translation packs)
- You'll likely be notified of a missing font, you can safely proceed without said font or go download and install it yourself.
With all of that in mind, you can download the current prototype by following this link
We very much welcome feedback, which can be submitted in the comments below.
We have no set time-frame for when a complete release will be made, nor will be set such a date until we're much closer to the end of development. We'd prefer to take our time and make this the best GameSave Manager version yet!
-----Progress report; v4.0.009.0 Prototype
It's been a while since we last spoke about GameSave Manager v4.x
This is primarily to do with some health issues I had, which made it impossible to do anything (nevermind concentrate on coding). After I recovered, myself and Gekz found it difficult to get back into the swing of things.
Well anyway, I've been slowly developing v4.x on and off. Not a fantastic amount has changed since our last News Article, well not that you'd really notice.
The main focus was trying to get some UAC compatibility going on. To address this, we're now using a Windows Service to do stuff that requires elevated permissions (such as file associations).
Due to the Windows Service being implemented, we've also added a 'setup' system (install and uninstall). This will also help with the many users who contact us, not understanding on what to do with the archive they download.
I know some of you liked the portability of v3.x, so this'll likely be a little annoying. We'll look into a way of implementing some sort of 'portable' launcher in the future for you. For now, we'll focus on the installer branch.
Pending until a new build is ready for feedback.Anyway, the most recent version (v4.0.009.0 Prototype) can be downloaded from here.
Matt & Gekz